Every six months Adobe is granting one of RIA Devs members with 2000$ software voucher. This year Christmas came a little bit earlier for me as I became a lucky winner.
Woo woo!
PS. RIA Devs is open group so please join us if you are capable of attending events once a month in Warsaw. It’s a great opportunity to exchange experience and occasionally get some stuff from Adobe.
I’ve been thinking about posting this one for a long time. It was created when I was working at Publicis Modem, in project for Garnier. Later it was used as a recruitment assignment. As far I as remember only one person dealed with it properly.
Developer was given .fla file with graphics, so at first he needed to prove his knowledge of JSFL to create about 180 movieclips (or he could do this manually - happy clicking :)). Next he had to create multiple instances of ball classes holding reference to it’s movieclip. Balls were randomly sorted and later added to stage with increasing loading progress (0% - 0 balls in stage, 100% - all balls on stage)
Second part of task was to figure out what the hell is going on there. As you can see the balls are moving chaotically at first. The more data is loaded the slower and more smooth becomes the speed vector to stop at last and form a ying-yang symbol.
The trick was to create several points, which were attracting balls. Several months ago I wrote post about mouse avoiding. You can easily achieve attraction effect just by reversing the vector.
Those points where moved by TweenLite, sliding from one position to another within a circle. The more data were loaded, the less was the attraction force.
Final effect:

Force spots are those red, little balls. If you find this description not clear enough please post and I will upload the source.
Time to break the silence! Some people were asking me recently why I dropped blogging.. Well, I’ve never made any decision like that, just didn’t have a lot of time.. or (what’s most proabable) I was just too lazy.
Today I’m posting this little demo of.. I don’t really know what the hell is this. It’s just some stuff I made while I was sick. It actually does not make any sense, however some of you might find something useful in the code.
Demo:

Source
Well “demo” is not enough to express awesomeness of this stuff. Check it out! It’s hard to admit, but based on multiplatform game development tool called Unity3D it totally kicks flash games ass!
JigLib is a 3D physics engine written in C++. Ported to ActionScript 3.0 by muzerly using Papervision3D it can be downloaded here. Demo looks very promising!
Dzisiaj post wyjątkowo po polsku
swiezy przypadkiem
znalazł na sieci polskie tłumaczenie helpa do Flasha CS4. Całość wygląda dość zgrabnie i profesjonalnie. Helpa można przeglądać online lub pobrać na dysk w formacie PDF.
You can take a look at swfs and code of 12 finalists of The 25 Lines ActionScript Contest. Personally I am stunned. This stuff is just awesome. I have no idea which one is my favourite!
The Alchemy project is now avaible to use.
In a nutshell it is a way to port C/C++ libraries to ActionScript. For us it means improvment in performance. Even the ported libraries work 2-10 times slower than native code it is much faster than pure ActionScript 3.0. Can’t wait to see comparison of Box2DFlashAS3 and ported Box2D 
I’ve found a free alternative for greensock’s TransformManager. Here’s very similar code written by Senocular. Unfortunately it does not support TextField transformations and groups, however it’s a great work. Thank you 
Good news for those, who want to get familiar with physics engine Box2DFlashAS3! Somebody has translated manual from C++ to ActionScript 3.0 so now it’s much easier to comprehend.